Crimson Blues – a Dreambuildplay 2009 Entry
Crimson Blues is an action puzzle-platform where the player’s control over colors affects the way he interacts with the game world.
By shifting between red and blue modes, the player interacts different with the world and the objects within. Like colors, signify an affinity to the player character. For example the player will be able to run up walls, go through solid objects, and stun enemies longer or even force the enemy to change color. Opposite colors signify opposing elements. Running or jumping on opposite colored tiles propelling the player at faster speeds and greater heights, the ability to wall-jump, throw objects further, knocking back enemies backwards and even the ability to deal a finishing blow that turns enemies into blocks. Additional abilities include the ability to summon and control your armor as a helper, and even use your armor as a stepping stone or a weapon against the enemies within the world.
Game Description:
Basic Moveset: Jump, Run.
Advanced Moveset:
Change Color: Allows player to change to either “Red” form or Blue form
Shoulder Guards: Allows players to lift certain blocks. When lifting blocks of opposite color, the player can jump with the block and throw it further. Blocks of the same colour can be used as a battering ram.
Boots: Allows players to jump further and run faster on floors of the same colour. Allows players to hang on to Walls of the same colour and run up/up the wall. Allows players to walljump off walls of opposite colours.
Gloves: Allows players to deal a variety of status effects depending on the colour and the type of attack. I.e . knockback, prolonged stun, changing the enemy’s colour, and turnign the enemy into a block.
More info to follow….
The game features a full tutorial mode leading up to the single player game, as well as a 2 player competitive mode.
Screenshots to be uploaded soon!


